Modelling my final project concept in 2D and 3D software
1. perspective illustration in illustrator
First I watched two tutorials The Pen Tool & Perspective Drowing from Lynda website.
After creating a new file i’ve located a two points perspective grid on my layout and observed a photo I took of the game.I started with sketching the game’s board and later on its bricks.
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2. 3D modelling in Rhino of the game’s board and its parts
Importing the board and two kinds of bricks prototypes Breps into Grasshopper. For mapping the game’s board I created a grid of points. By setting a basic point and a vector I was able to oriented the bricks on the grid. while I was orienting the bricks i’ve set for each brick a different course. For setting the courses i’ve looked on a card of the game presenting the first level and its solution. In order to animated the solution’s moves I used a code i’ve found (see attached file).
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*Both of the videos were editing in Adobe Premiere Pro here is the tutorial guided me working with the program.
3. Experience in FreeCAD software
I’ve modeled a single brick with a parametric set of rules. In order to do this i’ve stated the geometric elements of the brick wrote the proportion and the distances definitions on a spreadsheet.
Download FileMapping the differences and benefits of the listed softwares
In order to decide in which software to experiment i’ve created two tablets. One that compares between the 2D and 2.5D softwares and the other one that compares between the 3D softwares. The information was gathered from the lecture about Computer Aided Design.