First i watched two tutorials The
Importing the board and two kinds of bricks prototypes Breps into Grasshopper .For mapping the game’s board I created a grid of points. By setting a basic point and a vector i was able to oriented the bricks on the grid. while i was orienting the bricks i’ve set for each brick a different course. for setting the courses i’ve looked on a card of the game presenting the first level and its solution. In order to animated the solution’s moves i used a code i’ve found (see attached file).
I’ve modeled a single brick with a parametric set of rules. In order to do this i’ve stated the geometric elements of the brick wrote the proportion and the distances definitions on a spreadsheet.
in order to decide in which software to experiment i’ve created two tablets. One that compares between the 2D and 2.5D softwares and the other one that compares between the 3D softwares. The information was gathered from the lecture about Computer Aided Design.