My own Rush Hour game

Presentation and description of my final project. An interactive board game base on the familiar Rush Hour game.

About the project

The Project Idea is to recapture the user experience from the 70’s-80’s games and to bring it back in a way that fits the IOT era. During my work i’ll try to deal with this assignment through different aspects. First, i’ll enlarge the game’s scale to give the user more perceptible experience. In order to challenge the participants i’ll cancel the colour division of the different parts, except of the red car. In addition, the design of the vehicles will be abstracted. By gestures of light and sound the game will interact with the players and guide them, as needed. Finally, I’ll try to combine between a virtual interface and the mechanical movement of the part in one direction. The game will be Cad to Cam manufacturing and I’ll be facing code writing, electronics and parametric ingredients.


Clues & Solution

1st clue:

After pressing the reset button and replacing the parts, each part will be lighted with a substantial colour, according to the instructions.

2nd clue:

The first move will appear automatically.

3rd clue:

By gestures of sounds the player will notice if his move is in the right direction.

4th clue:

Last option will reveal the solution and the parts will move g autonomously.


About Rush Hour game

The game is a sliding block puzzle invented by Nob Yoshigahara in the 1970s.
The goal of the game is to get the red car out of a board.
The board is a 6x6 grid with grooves in the tiles to allow cars to slide, and an exit hole which - according to the puzzle cards - only the red car can escape. The game comes with 12 cars and 4 trucks, each colored differently. The cars take up 2 squares each; and the trucks take up 3.
The regular version comes with 40 puzzles split up into 4 different difficulties, ranging from Beginner to Expert. Each puzzle card shows which colored cars get placed on the board and also where they should be placed. Each card has a different level number. The higher the level number, the more difficult the puzzle. Cars and trucks can only be moved within a straight line along the grid. They cannot be rotated.