fabacademy 2017

Let the adventure begin..


Final Project

The Project Idea is to preserve the user experience from the past games and to bring them into our days and to the IOT era...

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1. Principles and Practices, Project Management

Work through a GIT tutorial
Build a personal site in the class archive describing you and your final project

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2. Computer-Aided Design

Model (raster, vector, 2D, 3D, render, animate, simulate...) a possible final project, and post it on your class page

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3. Computer-Controlled Cutting

Group assignment:
Make lasercutter test part(s), varying cutting settings and slot dimensions
Individual assignment:
Cut something on the vinylcutter design, make, and document a parametric press-fit construction kit, accounting for the lasercutter kerf, which can be assembled in multiple ways...

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4. Electronics Production

Make an in-circuit programmer by milling the PCB, then optionally trying other processes
USB power/make clean/make hex/make fuse/make program/make IDC ISP cable
programming...

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5. 3D Scanning and Printing

Group project: test the design rules for your printer(s)
Design and 3D print an object (small, few cm) that could not be made subtractively
3D scan an object (and optionally print it) (extra credit: make your own scanner)...

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6. Electronics Design

Redraw the echo hello-world board, add (at least) a button and LED (with current-limiting resistor) check the design rules, make it, and test it...

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7. Computer-Controlled Machining

Make something big...

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8. Embedded Programming

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9. Mechanical Design

Group Assignment
Design a machine (mechanism+automation), including the end effector
Build the passive parts and operate it manually
Document the group project and your individual contribution

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10. Output Devices

Add an output device to a microcontroller board you've designed and program it to do something...

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11. Machine Design

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12. Molding and Casting

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13. Input Devices

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14. Composites

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15. Networking and Communications

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16. Interface and Application Programming

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17. Applications and Implications

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18. Invention, Intellectual Property, and Income

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19. Project Development

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