To build something a little bigger I thought of some kind of shelf to all those Alien figures I ended up producing during the course. So sketched an idea and went to Fusion360 to model it. Here is the CAD's Fusion360 link.
So after the 3D model was done, I placed all the parts as I wanted them on the milling machine and projected all the part's contours into one single sketch to, after, export it as a .dxf file. I also isolated the holes as a single .dxf, the inner cuts and the outer. I had a couple of issues regarding non-appearing vectors and open vectors; to solve these I basically went to Adobe Illustrator and joined all the vectors belonging to the same part and (here is the file), even with this, I faceѕ open vectors when importing these "fixed" .dxf files into ArtCam, but luckily this software have a couple of repairing tools; one of the helping tips here was to increase the tolerance value that helps recognizing related vectors (vector end closer than some value are considered as parts of the same figure); after this, I also had to join vectors within ArtCam, but after all the previous precautions it worked well to generate the .TAP files that the machine reads.
So here is the .tar.gz file with all the files (.dxf, .TAP and .art).
So, as part of my final project I'm building a couple of lamps that will network wirelessly. As the main part of the project is focused on the electronics I designed a simple wooden block to exalt it.
The lamps design started as a radially arranged set of panels that would hold the bulb inѕide, and one of the nice features it had was that the panels were going to move as the lamp operator was manipulating it, but I didn't got enough time to acomplish this.
The lamp's design was made on Rhino and the CAM part with Rhino CAM, which basically consisted in planning the work and exporting the gcode to be after interpreted by the machine ... and, as I needed to turn the board upside down, I opted to add a frame to the sacrificial board and to align all the milling works in the center axis.
The lamp's design was made on Rhino and the CAM part with Rhino CAM ... and, as I needed to turn the board upside down, I opted to add a frame to the sacrificial board and to align all the milling works in the center axis. Also, the design consisted only of pockets, so the processing was basically many 2D works at different depths.
I also used the same CAD model to laser cut the acrilic cover that goes over the electronics by exporting the cut draft as .dxf, which could be after processed by the laser's software. Here the only issue faced was that the .dxf file scaled up the model by 10, so I simply corrected this on the same software.
Here is the acrilic cover's .dxf file and here is the Rhino's CAD model.
The lamp also have a couple of touchpad buttons, which were designed in Rhino, exported as .dxf, post processed on Illustrator and Photoshop generate the .png file and milled on a SRM-20 machine by using fabmodules.
So here is the CAD model, the image of the small button, the image of the large button, and the .dxf of the acrilic cover.
I'd like to thanks to Alvaro Vidal for all of his support on this part of the project.