For my final project and my website I choose the ShareAlike license.

Therefore:

I allow adaptations of my work to be shared alike, destined for non-commercial use.

As quoted in the Creative Commons website:

ShareAlike doesn’t place any restrictions on the type of use–its only difference from the BY license is that it requires works that build upon it to be released freely. (Usually, under the same license, but there may be other compatible licenses in the future.)

I choose this license because I consider my work to be part of a research which is destined to remain open and accessible to everyone and any kind of commercial use of it is not part of the concept I bear in mind.

Creative Commons License

Except where otherwise noted, this work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License.


Software and coding. Most of the code I am uploading on this website is based on existing open source code and libraries shared by an online community. On each specific documentation I am refering to each code source.

At the same time, for any code I developed on my own and I am posting on this webpage, I am using the MIT license, stating the following inside the code file:

Copyright (c) 2016 Katerina Labrou
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.

Dissemination and Income

My project was not developed with a commercial purpose in mind.

After the project was completed, we were honored to showcase our projects in IN(3D)USTRY--From Needs to Solutions event in Fira de Barcelona.

I am planning to further develop the idea, extending it to more specified control over sound and sensor inputs in a more material-oriented experimentation basis.