 
                
               TASK: model (draw, render, animate, simulate, ...) a possible final project, and post it on your class page
"My big question for architecture is: Why do humans have to adapt to buildings?... Why architecture couldn't be animated? Why architecture couldn't move and why it has to be static?" Doris Sung, USC Architect
               
               The final project shares a similar perspective and aspiration as how Dois Sung had questioned and stated above about architecture. Why can't architecture adapt to it's environment in an animated way? Why can't buildings be alive or behave like living organisms? Currently there have been a lot of research done throughout the world in the areas of creating adaptive skins for buildings, both mechanically and biologically, but few has been fully realized in the built environment. 
               
               Some of the critical issues that needed to be ironed out is really the question of maintenance. The more parts you have, the higher the  possibility of breaking down in a short period of time. Some of the research that have been done to address this concern included the studies of folding in the art of origami.
               
              Origamis consist of singular (minimal parts) surface  that turns into an object or shape through multiple folds and creases sustained by it's own inherit structures and materiality. The final project will attempt to look at origami as skin of building and (at the later part of the program) that flexes according to climate through flexible materials conditioned by sesory systems.
              
              
             This week, the objective of the studies were focused on analysing and creating origami folds, signifying surface of buildings or small structures through 3D and animated programs. 
              
PRECEDENTS
                link:Digital Hinge by Francesca Perona
               link:Sunny-gami by Angeliki Terezaki
         link:Dynamic 'jali' screen by Urvi Sheth
 
link:10 Top Origami Inspired Buildings
REFERENCE
                Top Banner image:Research paper by Tomohiro Tachi
            
            
Rhino Grasshopper (RS GH)
Software Downloads: Rhino 3D Grasshopper
 
            
Alternate Software: Matt Keeter's Antimony
            Software Installation: Rhino will be installed as host program. Grasshopper is a plugin for Rhino. Preferrably installed under Windows OS. Install Rhino according to program instructions. 
            *Note: Right click on the downloaded Grasshopper zip file. Under properties, ensure the "unblock" button is deactivated. Once, unzipped, place all system files in the right directory. Read instructions provided by vendor.
 RS GH Tutorial
            Here's a tutorial, originated from Adam Lucking, looking at hexagonal modules created to adapt to an image. This image can potentially be generated by solar heat gain analysis and inserted to GH as a form of daylight logic.
            
Access video tutorial by Adam Lucking 
             Alternate Program: [Sketchup] [Tinkercad] 
            Alternate Daylight Logic Tutorial by Nick Senske 
            
             Download Rhino Grasshopper and linked files here:
             
            Hexagaon Construction Part 04.zip 
            Hexagaon Construction Part 04.gh 
            MJodan.jpg 
            
            
Here are some of the critical steps: 
            
 1) Create hexagon using points. This method do not require any surfaces to be created in Rhino.  
 
  
 
   
   
  

 
   
  Screenshots of experimented softwares
 
                
                
                 
 
                
                
                 
  