The assignments for week2 were as below;
At the week2 lecture, Prof. Niel explained and introduced us basic concepts of Computer-Aided Design(CAD) and differences of each as following;
2D VS 2.5D
literally, mostly two-dimensional models (such as 2D geometric models, text, and digital images)
a term used to describe either 2D graphical projections and similar techniques used to cause a series of images to simulate the appearance of being three-dimensional (3D) when in fact they are not.
For instance, video games that is restricted to a two-dimensional plane or has a virtual camera with a fixed angle. By contrast, games using 3D computer graphics without such restrictions are said to use true 3D.
View of 2.5D video game
Raster and Vector
Regarding the difference between Raster and Vector, this website(Raster vs Vector) explaines the concepts easily.
Raster images are made of pixels. A pixel is a single point or the smallest single element in a display device. The use of different color pixels allows for smooth blends of colors.
Advantages
Vector images are Made of mathematical calculations that form objects and lines.
Advantages
Difference between Vector and Raster by WEB COURCES BANGKO
Next, we learned different types of and approaches to 3D design as below. Though it was interesting, it was tough for me to understand these concepts from scratch because I am totally outsider in field of solid modeling. I tried to understand them by googling and refering website of past and other stuedents of Fab Academy.
First, there are several ways to model solid objects such as;
modelling by combining objects using boolean operations
or boolean logic, is a subset of algebra used for creating true/false statements. Boolean expressions use the operators AND, OR, XOR, and NOT to compare values and return a true or false result.
is a set of Boolean logics (AND, OR, NOT, XOR, ...) operating on one or more sets of polygons in computer graphics. These sets of operations are widely used in computer graphics, CAD, and in EDA (in integrated circuit physical design and verification software).
modeling using hierachical relations, like parent and child relation between some objects.
modeling and changing parts by changing their parameters
creating a model from a rule set, like fractals
Also, there are two methods for representing shapes such as:
Boundary representation is a method for representing shapes using the limits in solid modeling and computer-aided design. A solid is represented as a collection of connected surface elements, the boundary between solid and non-solid.
a solid object defined by function of point coordinates. Points with which the function generates a positive outcome belong to the object and points with which the function generates a negative outcome do not belong/are outside the object. If the function equals 0 this describes an isosurface) representations
In terms of oparating software, we have several approaches as below;
a user interface that includes graphical elements, such as windows, icons and buttons.
automated task sequense software
specialized computer language which describes the structure and behavior of electronic circuits
Finally, there are three ways to manipulate models as;
like drawing by hand on paper
the user specifies relationships among drawing parts
drawing parts are described by the outcome of a mathematical function
2D and 2.5D design - Inkscape -
First, I tried to practice using Inkscape. The reason why I chose this software for vector graphic editor was because 1) I could use without paying, 2) its open source tutorial it was rich. I gave up to install Adobe Illustrator because of its cost.
To learn how to use Inkscape, Official Tutorial and Keyboard and Mouse Reference, which took me 2-3hours to do once was very useful. Inkscape is good at keyboard shortcut operating, so I was able to get used to use it before long time, because the usage is similar with that of Microsoft Power Point, which I have used and been familiar with for over 5 years.
Though Inkscape is good at using in general, there are several bugs and bad points on Linux OS, like Mac OS, which I use. For instance, as default setting,
Ctrl
key, which is less frequently used on Mac OS, so I changed the allocation to command
key.Practice scene on Inkscape
Converting Bitmap image to Vector
After I finished the tutorial, I drew the skech of "Remote Lock Attachment", which is one of my ideas for final project. However, what I think is the problem on this bluprint is that it is too simple to make it real, because I am totally outside in mechanisms design or so. I have to learn and make it further detailed.
"Remote Lock Attachment" illustrated by Inkscape
remote_lock_attachment.SVG
3D design - Fusion 360 -
This is for the first time for me to use 3D modelling software, so I have to decide which software to use first. The options ware Rhinoceros or Fusion 360, and I tried both. Considering the usability for me, I felt Fusion 360 was better for me. In addition to that, regarding the cost, I can use Fusion 360 without paying for three years as student, however, the free trial period of Rhino is only three months. Then finally I decided to use Fusion 360.
Tutorial on Fusion 360
After I finished several trial on Fusion 360, I made the 3D model of the product of my final. Fusion 360 is also good at sharing the model on internet, so I was able to embed the model easily as below.
Process on making the model
"Remote Lock Attachment" modelled by Fusion 360
remote_lock_attachment.IGES
Also, I made 3D model of micro drone, which is second idea of my final projects as below.
"Micro Drone" modelled by Fusion 360
micro_drone.IGES
Antinomy
After trying Fusion 360, I tried to use Antinomy, which is highly parametric 3D desing software.
At first, I cannot understand the system totally and use smoothly. However, after realising that it is similar to the graph/geometry in mathematical problem, which I was familiar with in my school days, I can drow and describe figures and models smoothly. Though I could not take so much time to use Antinomy, I feel like to improve my modeling skill in Antinomy.
Modelling in Antinomy
1. 2D and 2.3D Modelling
2. 3D Modelling
3. Practice (Inkscape/Fusion 360/Antimony)
Here are my output files for week2:
Lecture Note
Tools
Learning Support
Here you can find this weeks's lectures on week2 on VIMEO:
(2016.02.03)
(2016.02.03)