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Assignment 2

Description

From the first ideas and diagrams, this part is more evolutionary and exploratory towards the search of a possible prototype through different tools such as sketches, design concepts and the drawing of the first prototype in a program of parametric design to take into account measures And possible variables and problems to be solved.

Machines

Computer

Software

Rhinoceros 5

Grasshopper

Materials

Paper

Sketchbook

Pens

Downloads

Keyboard prototype

Grasshopper definition

1. Development of conceptual sketches, making an approach to a possible shape and design of the musical keyboard using the color scheme that provoke a feeling of relaxation to the child so that the learning is done in the most optimal way. At this level, points such as ergonomics, shape and function are explored.


2. This image shows the research process in which I find an interesting process, part of a therapy program for children with autism, first a study is made from electroencephalograms, to study the brain activity of the child and generates A process that is called topography of the brain. I take this part of the research to explore in the formal part of the design of the musical keyboard.


3. Taking the information of the topography of the brain, in this image to the left shows the different responses to the electroencephalogram stimuli, the great brain activity is observed in a diversified way, from the reading of these results in the center A series of curves are shown in red, blue and black and on the right hand we see a configuration that generates an asymmetrical rhythm between the design of the pieces, through the tool of Rhino and Grasshopper, perform studies of the shape and distribution of the keys maintain The asymmetry of brain activity with the same keyboard functionality to be developed.

IMAGE PART A:

The main idea is to take these studies of the brain activity of a person with autism, so as a first step is to interpret all the information of brain activity and use the root of the study that would in this case be the topography of the brain, as any topography in which we go from a point of lesser height to a greater and its variants across the terrain, the brain has these peaks of activity and we can see represented in these spots of colors which gives us a pattern.

IMAGE PART B:

This pattern generates its own order of actions, I am going to take that movement of the pattern and I am going to simplify it by means of "contour lines", to find an organic pattern that allows me to generate a design chord and completely related to the cerebral activity, in this step I find exploring the formal part of the whole project, these lines show me movement and therefore I take it as a reference for the ergonomic part of the prototype.

IMAGE PART C:

Taking this "irregularity" of the pattern of brain activity, I started to explore using Grasshopper, variables that allow me to generate the keys of my project looking in the first instance the geometry (voronoi) a little linear in terms of its shape, and this same parameter will allow me to visualize the keys in a more organic way as shown in the following image, where the keys contain curvatures. Also as part of analysis and design feasibility, this exploration shows that perhaps the distribution of the keys with respect to the logic of the musical notes do not contain an adequate distribution, reason why in the following processes the best way to contain both parts and have an efficiency of 100%.


4. In this image, we can observe the second option of design of keys, a more organic proposal, also generated by a parameter thanks to Rhino and Grasshopper, the two proposals both the polygonal and the organic, will be evaluated to know which responds better Ergonomics and the functional and aesthetic part of the project. These are the first approaches to a form and distribution of the keyboard, every day I find myself exploring new possibilities to achieve a project of quality and great impact for Society and education.

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