Principles and practices, project management

Due to a pre-scheduled trip, I couldn't attend the first three classes.
            
I referred to last year's archive such as students' websites, lecture video, etc. which all gave me a good guide.
I also got a great help from the local instructor at Fablab Seoul.

1. Building a website

2. Git repository

3. Final project (initial idea)

I like to observe small living things such as bugs, plants, marine lives, etc. All of them are so extraordinary that, whenever I get to know about them even a little, I want to make things that mimic some of their behaviors.

So! I decided to make an anemone lighting for the final project.
It is easy to pick most impressive behavioral trait (not from understanding its anatomy though): mostly it responds to touch.

It can be made in the following ways:
- It responds to:
1. the stroke (gentle touch with some directionality)
2. the touch itself (touch sensor in lamp)
3. the pressure (with a bit harder and stiff material)
that acts like:
1. plain switch (when it senses something, the whole thing just turns on)
2. (hard to explain..) kind of switch only for the part I am touching
3. switch involving some movement or other function (like shrinking tentacles)



For now, I am just trying to catch up with the class, but soon I will determine what to make, and start working on it.
I searched for some previously done works, and found:
1. Anemone sensor-->Silicone seems to be a proper material for me since I can use molding skill as well.
2. Stroke sensor

(By the way, did you know that it can even swim?

...although it is not pure animal!! See this.)




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