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Starting with Inkscake, I merged two shapes to make the body of my piece of work | My goal is to make a jig for making paper lanterns. So converted my two shapes to path and joined them using Union | At the moment, there is no filling, just a 0.1mm path. Once joined, I remove what I do not need. |
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Now I need to have concave slots where the wire is placed on the jig. To do so I will create a pattern along the path using the dialog of the same name. But after trying and following a nicely written tutorial, it failled big time. | Instead of pursuing that direction, I decided to use the Create Tile Clone function. A tutorial can be find here> | So if you need to create a radial tile, you need to use theses settings ( I need 60 notches, so 60 circles.) Here's a tutorial video for radial patterns | ![]() |
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So now that I have an array of circles on my path, I combine the two using Difference function, and having the path in the back. I end up with 60 perfectly alligned notches. Yé! | Here, I'm making the press-fit connector that will connect my 8 part jig. This is adjusted to my material size, so 0.435mm. | I'm placing all my parts together and optimizing space for the material. Job's done. Actually It took most of a mornig to work on that project. I'm fairly experienced with Inkscape but because I repeat the same operations weekly, I'm still relying on tutorials to understand functions. |
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This is a standard render in FloodEdior. The interfaced changed a bit. There's new nodes. Seriously, juste hit the site and try it. There's now installation as it is web based. | Now you can appreciate the texturization of the sphere by looking at the parameters changed in my nodes. | I want to talk for a second about BlocScad an other spinoff of OpenSCAD, this editor is also web-based and use a jigsaw puzzle approach to 3D desing. It's cool for teaching kids. Easy to edit the nodes. Sometime less confusing than OpenScad and the interface is quite nice for kiddos. There's an interesting article here about parametric nodal editors. | ![]() |
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Let's have a look at the Fusion 360 Workflow. The goal is to make a coaster for an industrial racking. I start with a 2D sketch of the outline of my rack leg. | Using the Create / Extrude function, I extrude my shape by 100mm, simply entering the value or pulling the handle | I added the coaster of 4mm to my part | ![]() |
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Correcting the first extrusion by using the Modify / Extrude function - 3mm | Here' my sketching my holes pattern directly on the surface where I want theses holes to be. Their purpose is to save on plastic while keeping the structural integrity of the part. | Using the Create / Extrude I create the holes -6.0mm | ![]() |
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Voila, I can export the STL by using the Make button. | I tried the render function. Up to now, my favorite renderers are with Blender and with Rhino. Now I do not own a license of Rhino ( I only used the Mac Beta. ) so I would normaly go for blender. But I was quite pleased by the Fusion renderer....untill it crash several times. As I said previously, my macbook has a lousy graphic card. I just ordered a new computer in the hope that it will ease my work in the future. | So just a quick word on NodeBox 'cause I briefly talked about it... It's a software similar to Processing. Great for graphic art. I spend an evening playing with parametric functions in order to learn to make something pretty. It used the nodal functions to change variables. You can get the skech in the asset files. |
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madewithblocscad.stl | |
Lightbox_mk1121.ndbx | |
patte.stl |