Fletch's Fab Academy 2014 BlogThis week we had an excellent talk about the genesis of the
      FabLab concept.  We also discussed the concepts of source
      control and project management and were given our first weekly
      assignment, which is two fold:
    
This week I've spent quite a bit of time looking at different CMS
      systems and HTML editors.  The choice is quite large so
      initially I've decided to keep my blog as plain HTML.  I've
      also been experimenting with a new drawing package and graphics
      tablet, so the concept sketches are quite 'raw' at the
      moment.  It may be better to photograph hand drawn sketches
      in future.
      ToDo: Find an HTML5 compliant toolkit, template or CMS system to
      keep current content and 'prettify' my blog.
    
I have a number of ideas for possible final projects, some are
      quite cool frivolities, some are more focused on improving the
      world.  All of these iseas are fairly rough right now and one
      will need to be chosen and considerably developed over the next
      few weeks to make it viable.
    
 Clean drinking water is a problem in many parts of the
      world.  There are already quite a few solutions to this,
      however many require quite high tech materials or manufacturing
      processes.  So partly inspired by Ferdinand
        Meier's Fab Academy 2013 project and partly by the Oxfam
        Water Appeal, I'd like to design a water purification device
      that can be made with only the machines / materials available in a
      FabLab.
      Prior Art: Oko Filter Bottle,
      Lifesaver
        Bottle
      
      Considerations: Power source, tabletop or portable, how to
      test water quality.  Purification method - Evaporative
      Distillation, Filtration, Electrolysis and recombination, Chemical
      treatment.
    
Inspired by the way ribosomes assemble amino acids into unfolded protein chains I'd like to build a self assembling chain system. I envisage a tray of many identical loose 'chain' components and one 'assembler'. The tray would be shaken vigorously back and forth causing the assembler to bounce into chain components, collecting them and hooking them onto it's growing chain.
Prior Art: Unsure of any.
      
      The assembler would contain a mechanism a bit like an clock
      escapement that hook onto new parts and only allow them to feed
      through in one direction.  The only power input would be the
      shaking of the tray.
      
        Considerations: It would be hard to get the individual
      components to latch into the assembler reliably.
      This concept could be evolved by having a variety of different
      'chain' components and creating a chain with a given pattern by
      feeding another already existing chain through the assembler
      (think tRNA).
      It could be further evolved by making the loose components
      fragments of electronic circuits with connectors at the joins and
      using the system to build linear electronic circuits.
    
    
 Logic gates activated by rolling marbles.  Gates would be
      combined into a useful computing fragment, maybe a counter, maybe
      a clock.  Input devices could be a simple pulse generator
      that drops a marble in at regular intervals.  Output devices
      could be coloured discs flipped up by passing marbles or marbles
      stacking in tubes or wells.  This could become quite a large
      art installation.
      Prior Art: Youtube Marble
        Gates, Marble
        Adder
    

      Considerations: How to adjust the timing.  Do you need
      to clock the system in some way or does it run asynchronously
      relying on marbles arriving at gates on time?  In an idea
      world the only power source would be gravity feed marbles, however
      electro-magnets could be used to hold ball bearings in gates.
      
    
A series of approx 50mm interactive childrens stacking blocks. Each of the 6 faces would have an an output device ranging from a single LED or buzzer, multiple LEDS or a LCD display. Faces would also have a system that allowed the cubes to communicate, maybe magnatised contacts, maybe infer-red. Many simple games could then be developed to play on the cubes.
Prior Art: MIT
        Sifteo Cubes, 
    

      Considerations:
      Human Input Devices: Buttons on cubes.  Light sensors
    
Human Output Devices: Single RGB LED, Multiple LED's in the shape
      of an alpha character or simple symbol, Buzzer, LCD display.
    
Inter Cube Communications Options: external metal contacts, IR, ISM radio
Communications with PC to upload game logic: USB, RS232, via a
      special cube?
      
      
    
 An 8x8x8 grid of RGB LED's that can be used to display fun
      images or for ambient lighting.  Cubes like this are
      available off the shelf but are quite expensive.  They are
      also a fairly common 'maker' project, however they are time
      consuming to make and difficult to construct accurately enough to
      look good.  The challenge would be to come up with a simple
      reliable method to make them rapidly.
    
Prior Art: Hack
        a Day, Instructables
      
    
Considerations:  What would the controller be? 
      (Arduino, RaspPi, Custom)  What would you display? 
      (Sound to light, games, 3d tetris)
    
 Not sure what yet but my idea would be to explore my creative
      side and create something with no purpose except visual
      pleasure!  A piece of wood and metal sculpture.