Verket FabLab Hanne Eriksen Files

#week 18
Invention, intellectual property, and income

This weeks assignment


Develop a plan for dissemination of your final project prepare a summary slide (presentation.png, 1280x1024) and video clip (presentation.mp4, 1080p HTML5, ~minute, ~10 MB) in your root directory


Licence

Copyright (c) 2017 Hanne Eriksen

The licence I have chosen for this project is:
GNU Affero General Public License v3.0

This license includes:

Commercial use
This software and derivatives may be used for commercial purposes.

Modification
This software may be modified.

Distribution
This software may be distributed.

Patent use
This license proved express grants of patent rights from contributors.

Private use
This software may be used and modified in private.

State changes
Changes made to the code must be documented.

Liability
This license includes a limitation of liability.

License and copyright notice
A copy of the license and copyright notice must be included with the software.

Trademark use
This licence explicitly states that it does NOT grant trademark rights, even though licences without such a statement probably do not grant any implicit trademark rights.

Warranty
The licence explicitly states that it does NOT provide any warranty.

You can read the whole licence here

Choice of licence

The reason for why I have ended up choosing this licence, compared to for example "Creative Commons Zero v1.0 Universal", this is one of the licences that requires you to document the changes you have made to the source and to make the sourcecodes available when distributed to others - which Creative Commons Zero v1.0 Universal does not require. 

Since this is a "work in progress" project that will be developed further, and be distributed to other locations around the world - the benefit and importance of seeing how the project might develop further and to benefit to the original project - would be of great value.

This project is just a small piece of a big globale corporate game industry called
"Escape hunt", and our lab will not be the single producer for this project. Instead, the goal is to make available the digital files online, for other franchise owners to use them as production files in their local FabLab. It has already generated income for our lab, and hopefully this will also generate both activity and income for other labs around the world.