2D Design


Choosing a 2D design software wasn't hard for me since I've been using inkscape for a while now. It's a freeware that gives all the necessary features for good 2D draw, the svg format wich inkscape use is also super easy to adapt with all kind of machine and software .
Since I'm already pretty confident with inkscape and it's functionallity, I did not pass to much time on it this week, I just wanted to make a first draw of what my final project could look like.

At the begining of the week, I wanted to do a cd player for my final project, not sure if it can be done but that's what I drew this week.

First I found a nice cd player that fit the design I was looking for. I save an image of the cd player as an png and import it in Inkscape.

 

Next, I went into the document propreties to fit my artboard with my import image.




Then I use the bezier/line tool to draw over the picture:





Once my outline was done, I went into the stroke/fill option and set a visible colors to my stroke.



I use the circle tool to make a button.



I use the pen tool to freely draw tthe feet of the cd player:



I now only have to delete the original image to see the actual result.



Using the fill tool, I insert color in my draw.



I modify the stroke style for them to look like I wanted.



And here it is, a really simple looking 2D design:



Sure it's really simple and you can go way further with Inkscape, it is trully an amazing software and the community behind it is pretty huge, the program is avaible on all platform and is open source.

3D Design


I was super excited to jump into the 3D design part of the course. long time ago I did a bit of Blender but did not fell in love with its interface, so I decided to look at other software.

  1. Fusion360
  2. Openscad
  3. Solidworks

  4. I did my design with fusion 360, There were a user at the lab who wanted to 3D print a flexible model, so I used the opportunity to design a chain that would flex on its own. I first made a sketch of a simple polygon and set it's dimension using the sketch and dimension tool.



    Once extrude, I made a shell inside one side of the polygon and sketch and extrude the same hole on all the other side.


     
    Then I sketch anoter polygone inside the first one and made a trough hole using again the extrude function.



    I then create a plane that would enable me to create body inside the hole of the polygon side.



    I use that new plane to sketch a couple of circle that would fit inside my polygon.



    And the extrude again...



    I let one side of the polygon empty so I could use this space to multiply my patern. For that, I use the rectangular patern function and use it to multiply my model one inside another.