As an assignment, I tried making things like Rubin’s base.
At first I prepared my profile image.
Using adobe illustrator, I made silhouette data of my profile and I converted it to dxf file.
After that I inserted the data into Fusion 360.
Then one problem happened.
The contour of my profile is too complex to express using vector data, and I had to make a new vector data.
Using spline in sketch function, I made the sketch data of my profile.
And I rolled the data and made 3D data.
That was how I made “my profile base”
By the way, I also tried using another data, but it was not successful because it was too thin.
In order to output successfully, I found the thickness is also an important factor.
I got 3D data from here.
I output this one using DA Vinci Aio 1.0
After making this object, I was surprised that it could make the object more correctly than I had expected.