avana LLC

Test the design rules for your printer
Design and 3D print an object
3D scan an object

The assignment for this week was to scan and print an object and improve our abilities in this field.

Non-contact and Contact 3D Scanner


A 3D scanner is a device that analyses a real-world object or environment to collect data regarding its shape and possibly its appearance. The collected data can then be used to construct digital three-dimensional models. In our Lab, we used two different types of 3D scanners, non-contact and contact.
3D Laser Scanning is a non-contact technology that digitally captures the shape of physical objects using a line of laser light. 3D laser scanners create "point clouds" of data from the surface of an object.
Contact 3D scanners probe the subject through physical touch, while the object is in contact with or resting on a precision flat surface plate, ground and polished to a specific maximum of surface roughness. In our Lab we used the Microsoft Kinect combined with the software Skanect as non-contact laser Scanner and ROLAND MDX-20/15 , combined with Dr. PICZA software, as contact 3D Scanner.

Non-contact 3D Scanner

Kinect+Skanect

Microsoft Kinect is an affordable 3D scanner which uses infrared laser light with a speckle pattern.
Basically, The Kinect uses an infrared projector and sensor to scan objects.The technique of analyzing a known pattern is called structured light. This 3D Scanner combines structured light with two classic computer vision techniques: depth from focus, and depth from stereo.
With this 3D scanner, it is possible to get 3D meshes out of real scenes in a few minutes.


Advantages and limitations of this Scanner: it is able to scan big models fast but it's not as precise as other high-end scanners, such as The Roland MDX- 20/15,


I used this 3D Scanner in order to transform my collegues into players and to get at least eleven 3D models for the "Footballino"(football table) created by my colleague Elia De Tomasi.
The images below show one of my colleagues Joao Leao during his Scan and the basic settings I used in Skanect to:
- Set the virtual box with the software Skanect in order to specify the size of the model
- Set the additional settings
- Record part of the body
- Export the 3D model

Once I got a .stl file (I could also export the file in .PLY .OBJ or .VRML) I imported the 3D model in "Autodesk Meshmixer" to clean up the given mesh and combine two 3D models .

To do that, I just downloaded a standard player from Thingiverse and replaced the face of the player with the faces of my colleagues just joining them with a boolean operation.


Meshmixer - 3D Scan cleanup/repair


Firstly I imported the scan data using the command File > import

Some common tools I used in Meshmixer:
- Edit> Transform to reposition data
- Select tool > lasso or brush to delete some extra points caught up during the Scan. Use a brush or a lasso to select just a small area, double click to select all or "I" on keyboard to invert and delete key to remove


-Inspect for internal shadow scan data
- Edit > Erase and Fill (F).It will attempt to delete your selection and fill in the gap
- Edit > Make Solid to create a new model by wrapping the original in a mesh then shrink wrapping it to the surface.It is possible to close a hole manually by selecting the edges of the hole and press "F" or with Analysis Inspector > Auto repair all we can get a similar result.

- Sculpt .I found several types of brushes to make finer adjustments to the model like RobustSmooth,BubbleSmooth,Flatten and Infilate
.

Another method to fix problems of the given mesh is to use the Inspector, click Analysis then Inspector and click on the ball at the end to repair each issue

- Boolean Union:It is possible to combine two .stl/.obj files just importing a new model into Meshmixer,selecting Append and combining two surfaces by selecting both 3D models and a window appears to select the command Boolean Union.


I repeated the same process to obtain 11 players.







Blender - subdivision surface


I also used Blender to modify my personal mesh using the useful tool subdivision surface.According to Blender's Manual This tool is a method of subdividing the mesh faces to give a smooth appearance, to enable modeling of complex smooth surfaces with simple,low-vertex meshes. This provides high resolution of the 3D model and gives the model a smooth and organic look.


In Object Mode just hit Modifiers > Add Modifiers and select Subdivision Surface and select Catmul Clark and this default option subdivides and smooths the surface. It is also possible to use the command Simple, but it only subdivides the surface without any smoothening.

*Higher levels of subdivisions result in more vertices, and more vertices result in more memory used. Blender could potentially crash or hang if you do not have enough memory. I used 4 steps of subdivision ( view 4) and Blender ran very slowly.

Final result of my mesh


*Be careful not to set the View subdivisions higher than the Render subdivisions, this would mean the 3D View will be of higher quality than the render.


Fab Lab Barcelona 16 Team

"Just a minute, Please Don't move"
- Donato Polignone

FOOTBALLINO at IN(3D)ustry

Our 3D printed models at Fira Barcelona for the event IN(3D)ustry


Our 3D printed models at Fira Barcelona for the event IN(3D)ustry


All 3D scanners have issues in catching shiny, mirroring,reflective or transparent objects.General issue of scanning are related to the Mesh refinement.


Contact 3D Scanner

Roland MDX- 20/15 + Dr. PICZA


The Roland Modela Mdx-20 is a desktop 3d scanning and milling machine that is compatible with many popular 3D CAD software.The software to be used with this machine is the Dr.PICZA software.
This contact 3D scanner allows scanning small objects thanks to the Roland Active Piezo Sensor, which is able to scan small objects at 4 to 15 mm per second with a resolution of up to 0.05 mm.

First test


test the design rules for your printer(s) (group project)


For this group project we scanned a little soldier using the Roland Modela.
It took 18hours to get the final .stl file, 9 hours each side, at the end the result of the scan was precise with a very good resolution of each part.


SET UP Roland Modela+Dr.Picza
-Open Dr.Pizca program
-Set up the piece to be scanned in the machine with double sided tape
-Set up the area to scan
-Set up the Z upper limit
-Save the .stl file




The day after we repeated the process for the buttom side of the soldier and joined the parts

Second Test

For this second test I wanted to scan the details of the shell of a 3D printed turtle and I repeated the process:

- Set the area of the base that we want to scan (We can adjust the blue rectangle surrounding our object by dragging the arrow that appears on the perimeter of the rectangle.)
- Set the scanning parameters (0.002 inches is the max quality but the scanning process will be slow)
- SCAN PITCH (scanning resolution) on the x and y-axis
- Adjust the Z-Axis (Z upper limit).Put a flat surface over the object and select Apply and the scanner starts moving until the tip of the needle touch the surface
-Click on the green button
Dr. PICZA scanning data can be stored in its original format, or exported in DXF, IGES, VRML, or as Point Cloud data (ASCII).

Once the scan is finished we will obtain the first mesh and we will export in .stl .



Advantages:It's a precise scanner for small objects and It can even scan glass, impossible using optical scanners because the light beams passes through the object without detecting it and it can also scan soft objects.
Limitations:it can not scan big models and it's slow .



Scanning with Structure Sensor


The Structure Sensor can work with my iPad or iPhone via the free application 'Scanner'.The scan (.obj) will be compromised and now it's ready for getting processed. The Structure Sensor can also work with the iPad or iPhone and a laptop (recommended) via the application 'Skanect' running on the laptop and the free application 'Structure' running on the Ipad (mode Uplink: the laptop and the Ipad are connected via an ad-hoc wireless connection). From 'Skanect' you can export your 3D scan in .ply, .obj, etc, but not .fbx straight. The sensor can also work without an Ipad, via USB connection to a laptop/desk computer running 'Skanect'. Please note in this case you do not get the color information (the sensor uses the camera on the Ipad for that) unless you hack the system.

I scanned my bust using Structure Sensor connected to my iPhone in order to get the first mesh of my body.

Then I used Meshmixer to refine the mesh of my initial model.With the command Edit > Make Solid you can close all holes and to get a solid model.

and i refined the mesh using the command Sculpt>Brushes>BubbleSmooth.

I printed my 3D model with the 3D printer BCN 3D+ and used the open source software "Cura" to generate the Gcode and copied it into the SD card of the 3D printer.

Cura settings:

Later height 0.2
Shell thickness 1.0
Bottom / Top 1.0
Fill density 20
Print speed 100%
Temperature 195 C°
Support type > Touching buildplate
Platform adhesion Type > Raft

A picture of the model during the printing process.

This is the result of the Print



Design a 3D Object that could not be made substractively

Vornoi Vase


Additive Manifacuring vs Subtractive Manifacturing

Additive Manifacuring: According to Wikipedia 3D printing, also known as additive manufacturing (AM), refers to processes used to create a three-dimensional object in which layers of material are formed under computer control to create an object.Objects can be of almost any shape or geometry and are produced using digital model data from a 3D model or another electronic data source such as an Additive Manufacturing File (AMF) file.



Use of the Additive Manifacuring: Single prototypes,plastics,complex geometries

Subtractive Manifacturing: Machining is any of various processes in which a piece of raw material is cut into a desired final shape and size by a controlled material-removal process. The processes that have this common theme, controlled material removal, are today collectively known as subtractive manufacturing, in distinction from processes of controlled material addition, which are known as additive manufacturing.



Use of the Subtractive Manifacturing: Large scale,wood and its derivates like MDF,foam,plastics,textiles


For the printing part I used the BCN3D+to create a Vornoi Vase.
I made a model in Rhino of a vase and in order to do the solid I designed a section and used the Revolve command.



Once I imported the .stl file in Meshmixer, I reduced the polygons using a brush.



then I selected Edit > Make Pattern > Dual edges to create the Vornoi pattern.


Once I got my Voronoi Vase was not completely flat so I used a Plane Cut. The Plane Cut Tool allowed me to slice the Mesh with a plane.


To ensure the stability of the 3D model during the printing process I added some supports to the Vase using the Support structure tool. Before to generate the supports I needed to set the physical size of the model just going to the Analysis Tab and open the units scale tool.
In this tool just click and drag on the labels to change that dimension.than click done to exit the tool,stay in analysis tab and run the Overhangs tool.The first thing it will do is to find all the overhangs and highlight in red.Once I was satisfied with the overhang areas I selected the support all overhangs button on the bottom left and then Meshmixer generated the support structure.





Steps that I did before start printing:
Plate:
- Remove and clean the plate on both sides
- Put hair spray (for bed adhesion)
- Check leveling

File:
- Export the file as an stl. - Open the stl file in Cura (version 15.02.1)
- Put the Settings (Cura)
- Check the layers
- Save the G-code in the sd card





Final result




The Voronoi Vase I printed can't be manufactured by subtractive techniques because of the complexity of the shape ( complex geometry).It would need to be milled in a 5 axis CNC machine, or it would need to be divided into several parts. Even in parts, due to the "depth" of the parts, the milling bits still may not be suitable. 3D printing this form has several benefits like processing time, precision and ease of manufacturing compared to other techniques.


Photogrammetry - Autodesk Remake


create 3D model from photos

I started capturing 3D objects and 3D human body model in 2013 using my Structure Sensor and I used several applications to refine a mesh after a scan.But since I noticed, thanks to my colleague Eva Blsakova, the photogrammetry program Autodesk ReMake, previously known as Autodesk Memento,I discovered how to turn 2D data into high-resolution 3D meshes and just using photos.

I also used with my colleague Elia De Tomasi the free software Autodesk 123D Catch for making the 3D model from photos of our colleague Janaki Ranpura and it was very helpful. Scanning process
-take a bounch of pictures of your object ( not less than fourty)
-Send pictures for processing
-export and download the .stl/obj file
-edit with an other program



I highly recommend Autodesk Remake because it produces top-quality digital results and once the mesh is ready it can be cleaned up, fixed, edited, scaled, measured, re-topologized, decimated, aligned, compared, optimized and animated.

The model shown below is a Fernando Botero's sculpture simply called El Gato del Raval that I captured using my Iphone and I took about 50 photos of this sculpture.
*Note: The more photos you upload in the cloud, the better resolution of the model you get.You can upload up to 250 photos but with the pro version.

Basically Remake will send photos to the cloud and algorithms will convert photos into the 3D model.After a while, I received an email telling me that my 3d model was ready and when I opened Remake looking at My Cloud drive the model was ready for download.


In Dashboard under My cloud Drive Hit the blue arrow and define the location wher you want the model to be saved, after saving it to the desktop the model will appear in My computer to be open.


When loading a model just set first the scene orientation correctly, to do that select the Set scene upright(just orient the model using the gizmo).


First Mesh refinement with Autodesk Remake


edit mesh:
the first thing I will do is clean up the environment:
-select the lasso tool, hold the left mouse key painting around and then holding delete key on the keyboard to delete that area.




As you can see below, the model presents a huge gap in the geometry and it needs to be fixed.
Remake will check for double meshes,inverted meshes,meshes with 0 thickness,spikes particles tunnels, all kinds of problems that a 3D model might have. If you want to fix some issues of the model like holes, just click in the diagnostic ( plaster symbol in the menu) and you can fix all holes in the 3D model.




Now the model is ready to be printed but if you want to refine some parts using the Sculpt tool just go to surface tool (symbol hammer) and select sclupt, that will enable you to edit and sculpt areas of the mesh. I will set the brush size slightly big and I start with holding the left mouse click and modifying that surface.



Second Mesh refinement with Meshmixer

As you can see in the image below in Meshmixer I imported the first mesh(in light gray) which I obtained with Remake and then I used all kinds of Sculpt tools(brushes) to refine the first Mesh.I could use the sculpt tools of Remake but I have already experienced with Meshmixer's brushes.Below the final result after a long work of mesh refinement.




Third Mesh refinement with Rhinoceros

With the program Rinoceros I added some more details like the cat's whiskers lost during the 3D data acquisition because of the reflectivity of the material.After that the .stl file was ready to be printed



Cura settings






Result of the print




3D view


Recap 360

Convert photos into 3D model into Recap 360

Autodesk ReCap 360 is both a Web Service and a Windows application which I used to get the 3D model of the statue of San Ignacio de Loyola made by Andreu Sala at Iglesia de Belèn in Barcelona.

Upload to ReCap 360

Note: Register first a Free Autodesk Account, this will give you access to the free ReCap 360 Web interface and 5GB of free cloud storage on Autodesk’s A360 Drive.

Make the photos To get a good mesh Take usually a minimum of 20 photos in a 360° circle so you’ve covered very angle in my case I could just take photos in 180° because the wall of the church and also take a minimum of 6 photos from a down facing angle in a 360° circle.The more the better even if using the free version you can just upload maximum 50 photos of the object. - Go to recap360.autodesk.com
-Tap the blue Photo to 3D button> Add photos
-Enter a project name " Statua Rambla 180"
-Turn Smart Cropping - then hit create and your photos will be uploaded.Then just wait some minutes and your project will be put into a queue and will be processed automatically.
- check the result

if you want To download the mesh go to your 360 Drive by visiting a360.autodesk.com/drive (log in and open the folder with the same name as your ReCap 360 Project, after that click the file name that ends with .obj.zip and click the download.Open the 3D model



Mesh Clean-up with Meshmixer

As I explained before using Meshmixer you can delete some unwanted extra points or parts of the scene with this command: Select tool > lasso or brush to select just a small area, double click to select all or "I" on keyboard invert and delete key to remove.




Post Processing with Remake

The command Fill holes allows to fill holes in a mesh just selecting a hole to be filled, hoover close to the boundary of the hole and once highlighted, click to select Pick filling method (smooth or flat PRIOR to closing the hole).




With Slice and fill a plane cuts the model with clean edge, leaving the sliced surface open (no fill) or filled (Fill).



Add details with Rhinoceros

I lost some details in my mesh so using Rhinoceros I used the command MeshBooleanUnion to combine 2 meshes.



Then I switched to Remake again to Sculpt with a brush to refine some details.


3D view

Testing the design rules of our printers in Fablab-Barcelona


BCN3D

We've downloaded a standard test on Thingiverse and printed one. We discussed several points to look for when printing and how to solve some of the problems. This is the test list and what we can conclude from it:

Warping Size: the object is 4 x 50 x 50 mm (baseplate) — measure with a caliper
Hole size: 3 holes (3/4/5mm) — measure with a caliper/drill
Nut size: M4 nut should fit perfectly — insert an M4 nut; it should need a little pressure
Fine details: pyramid, cone, all numbers — check if all things look nice and smooth
Rounded print: wave, half sphere — check if all things look nice and smooth (not every printer handles round things similar, e.g, it will be split in polygons) see here for more details
Minimum distance between walls: 0.1/0.2/0.3/0.4/0.5 mm — depending on your nozzle size and slicer settings you will get different results
Overhang: 25°/30°/35°/40°/45° — depending on printed material/cooling, these will not be as seen on the rendering provided
Flatness: all flat areas — these should be flat with no gaps
Warping:
When the corners of the print start to bend. Here are a couple of the methods to reduce the warping effect

Warping
Reducing the in fill(different sizes and patterns) the less dense the model gets (Choose different sizes and patterns, the hexagonal ones take longer not recommended)
Skanect
Reduce wall thickness
Create pads int he corners of your model
Pads
Brim - good to maintain the model on bed
Brim
Raft - only good for model ta touch little the bed
Raft
Heat platform of printer
Hairspray is very good to stick models in the printers bed especially heated ones (take glass and spray, good for 5 prints )

Retraction Fail:

Retraction
If the top example is happening you have to change the retraction settings of your printer.

Formbytes

We used this test (below), but we did it wrong because we scaled the model, do not scale the model:

The printer settings should be set to its lowest possible layer height (0.1 mm in most cases), with an infill of approximately 33%, in order to ensure that all the details come out correctly. Once the object has finished printing, you can check to make sure everything is calibrated and working correctly by using the following methods below:

Size: the object is 4 x 50 x 50 mm (baseplate) — measure with a caliper
Hole size: 3 holes (3/4/5mm) — measure with a caliper/drill
Nut size: M4 nut should fit perfectly — insert an M4 nut; it should need a little pressure Fine details: pyramid, cone, all numbers — check if all things look nice and smooth
Rounded print: wave, half sphere — check if all things look nice and smooth
Minimum distance between walls: 0.1/0.2/0.3/0.4/0.5 mm — depending on your nozzle size and slicer settings you will get different results
Overhang: 25°/30°/35°/40°/45° — depending on printed material/cooling, these will not be as seen on the rendering provided
Flatness: all flat areas — these should be flat with no gaps
download test

Different problems while printing (besides the scale):

Warping, how to avoid it:

* Layer hight (recommended 0.2 or 0.3)
* Fill density (recommended 15%, 20% or 25% depending on the piece)
* Add brim, printing spots, raft (in case the piece has few points of contact) or something manually as little horizontal lines, another option is heating the space or the platform, so that the piece doesn't cool down so quickly.
* Retraction (recommended minimum travel 1.5mm).
* We sent the model from cura to the Formbytes, but the origins are not the same, if the piece is not symmetrical you have to rotate it.

Ultimaker2

Before preliminary print a Test sample+was made. This is to check various parameters such as hole size, nut size, fine details, rounded prints, minimum distances, overhangs, and flatness. The printing test had some warping; this could be avoided through adjusting layer height(recommended .2 or .3); fill density (recommended 15%-25% depending on the piece); adding brim, print spots (can be done manually on 3d) or in extreme cases rafting (not suggested)

We used a standard 3D printing test piece from thingyverse. The printer settings should be set to its lowest possible layer height (0.1 mm in most cases), with an infill of approximately 33%. This ensures details to come out nicely. Methods to test finished 3D printed object:
* Size: the object is 4 x 50 x 50 mm ( the size of the baseplate) — measure with a caliper/drill
* Hole size: 3 holes (3/4/5mm) (control measure with caliper or drill)
* Nut size: M4 nut should fit perfectly — insert an M4 nut; it should need a little pressure
* Fine details: pyramid, cone, all numbers — check if all things look nice and smooth
* Rounded print: wave, half sphere — check if all things look nice and smooth
* Minimum distance between walls: 0.1/0.2/0.3/0.4/0.5 mm — depending on nozzle size and slicer settings you will get different results
* Overhang: 25°/30°/35°/40°/45° — depending on printed material/cooling, these will not be as seen on the rendering provided
* Flatness: all flat areas — these should be flat with no gaps
the file and our result
Common 3D Printing Problems
1) Warping : When the corners of the print start to bend.
not a straight base (photo from 3dprint-nz.com) Methods to reduce the warping effect:
* Reducing the in fill(different sizes and patterns) the less dense the model gets (Choose different sizes and patterns, the hexagonal ones take longer not recommended)
* Reduce wall thickness
* Create pads in the corners of your model
* Brim - good to maintain the model on bed
* Raft - only good for model ta touch little the bed
* Heat platform of printer
* Hairspray
fillament volume (photo from enablingthefuture.org) 2)Retraction Fail: need to change retraction settings of the printer
Material Filament Material PLA Temperature 190~220 Filament Colors Yellow, Green, Orange, Gray Filament diameter 1.75mm
All in One Test Sample
  • File
  • About
  • Check Lists
  • Size: the object is 4 x 50 x 50 mm (baseplate) Measure with a caliper
    Hole size: 3 holes (3/4/5mm) measure with a caliper/drill
    Nut size: M4 nut should fit perfectly insert an M4 nut; it should need a little pressure
    Fine details: pyramid, cone, all numbers check if all things look nice and smooth
    Rounded print: wave, half sphere check if all things look nice and smooth (not every printer handles round things similar, e.g, it will be split in polygons)
    Minimum distance between walls: 0.1/0.2/0.3/0.4/0.5 mm depending on your nozzle size and slicer settings you will get different results
    Overhang: 25°/30°/35°/40°/45° depending on printed material/cooling, these will not be as seen on the rendering provided
    Flatness: all flat areas these should be flat with no gaps

    Test Probes

    Technical Performance
    Heatbed temperature ~200
    Print speed ~50mm/s
    Cooling pan ~good
    Strain relief (wires) ~no wire pinch points
    Thermocouples well attached to Hot end ~fair
    Thermocouple well attached to Heated Bed ~good
    Expression Issues
    Flateness ~bad
    Axis ~mirrored (setting required when texts are supposed to be printed)
    Text, numbers ~hard to read
    Fine details: Pyramid, cone ~fair (tip point is clumsy)
    Rounded print: Wave, half sphere ~good
    Bridging:2/3/4/5/6/7/8/9mm ~good
    Overhangs: 25/30/35/40/45 ~good
    Calibrating
    Object Size (4x50x50mm) ~(_/50x50mm)
    Hole size (3.0/4.0/5.0mm) ~ (3.1/4.7/4.9mmm)
    Nut size ~M4 fits

    Testing Andys printers


    I have 3 craftbots from Hungary 1 Uli2go from the Netherlands and 3 Micos from the US in my lab. I already spend quite some testing the limits of these printers. For this assignment I downloaded a test from test from Thingiverse to test the limitations of my printers. The test piece from Vctrl takes about 1:30 to print and includes 30 test.

    Testing the CraftBot+ vs Ulti2go

    The white piece was green piece was printed on the Craftbot+ and the white one on the Ulti2go.
    01 Nut, Size M4 Nut should fit perfectly
    It fits but I had to push it in a bit hard. It seems to fit a bit better at the Ulti2go piece.
    02 Wave, rounded print
    They waves are very round at the Ulti2go piece but do not look so good with the Craftbot+.
    03 Star, Sharp Edges
    They are both sharp. The Ulti2go piece look a little bit sharper.
    04 Name, Complex Shapes
    Looks good at both pieces.
    05 Holes, Size 3, 4, 5 mm
    Ulti2go: 2,72 mm / 3,66 mm / 4,84 mm Craftbot+: 2,32 mm / 3,44 mm / 4,62 mm
    06 minimal Distance: 0.1, 0.2, 0.3, 0.4, 0.5, 0.6, 0.7 mm
    Looks that the Ulti2go can print with more detail.
    07 Z height: 0.1, 0.2, 0.3, 0.4, 0.5, 0.6, 0.7, 0.8, 0.9, 1.0, 1.1 mm
    Looks that the Ulti2go can also print with more detail in the z-axis.
    08 Wall Thickness: 0.1, 0.2, 0.3, 0.4, 0.5, 0.6, 0.7 mm
    09 Bridge Print: 2, 4, 8, 16 mm
    They both do not look that great. 10 Sphere, Rounded Print 4.8mm height
    Both look good.
    Ulti2go: 4,85 mm Craftbot+: 4,86 mm
    11 Sphere Mix, 7 mm height
    12 Pyramide, 7 mm height
    Both look good. Ulti2go: 6,9 mm Craftbot+: 6,67 mm
    13 Overhang: 25, 30, 35, 40, 45, 50, 55, 60, 65, 70°
    Both overhangs look good. Just the Ulti2go a bit better.
    14 Warp, does it bend?
    Both bend and both have problems on the very top. The Craftbot has a bit more problems in the middle.
    15 3D Print Font, optimized for 3D printing
    It looks a bit sharper withe the Ulti2go.
    16 Surface, Flatness
    Yes both pieces are flat.
    17 Size, 100 x 100mm x 23.83 (10mm width)
    Ulti2go: 92,5 x 92,1 Craftbot+: 92 x 92,12
    18 Spike, minimum Layer Time, 21 mm height from Bottom (include Baseplate)
    Not quite 21mm. The top looks better at the Ulti2go.
    Ulti2go: 16,93 Craftbot+: 17,82 mm
    19 Hole in Wall, 4 mm diameter, check for proper print
    At both pieces the top is not round.
    Ulti2go: 3,96 mm Craftbot+: 4,3 mm
    20 Raft Test, raft should be just under the model
    Raft are both good. I just made it too thick at the craftbot.
    21 Retract Travel, check retract settings for longer travel

    DOWNLOAD FILES