Week.18 Invention,Intellectual property and business models

  • Assignment: develop a plan for dissemination of your final project prepare a summary slide (presentation.png, 1280x1024) and video clip (presentation.mp4, 1080p HTML5, ~minute, ~10 MB) in your root directory

  • Intellectual property

    You can not imagine how many time I have spoked about this topic in my lab...I am non an expert anymore but in general many people are afrai of any come from "common creative" "open source" and any looks like free in any condition. It is time to regulate better the Fablab Policiy licence and eventually patent.


    Copyright and Patent,

    Copyright is a legal right created by the law of a country that grants the creator of an original work exclusive rights for its use and distribution. This is usually only for a limited time. The exclusive rights are not absolute but limited by limitations and exceptions to copyright law, including fair use. A major limitation on copyright is that copyright protects only the original expression of ideas, and not the underlying ideas themselves.


    Patent is a set of exclusive rights granted by a sovereign state to an inventor or assignee for a limited period of time in exchange for detailed public disclosure of an invention. An invention is a solution to a specific technological problem and is a product or a process.[1]:17 Patents are a form of intellectual property.


    MADE IN FABLAB...e pur si muove! [Galileo Galilei]

    It sound interesting project about the Fab Economy but seems to be just a start point...let's grow it!

    A Manifesto for Global Design and Local Production
    1 Fab Lab Made products include daily used objects, as well as art and design
    2 All labour involved in their production is fairly compensated
    3 Fab Lab Made products favour re-used, upcycled and local materials
    4 Shared designs with open source licences keep their value over time and should be preferred
    5 Designers and collaborators are fairly compensated for each product sold, even if their design is open
    6 Fab Lab Made products are not harmful, dangerous or illegal
    7 Fab Labs with the standard setup are able to produce most products
    8 Production is mainly targeted at local markets, long distance shipping is avoided as it hurts the planet
    9 Competition between labs shouldn’t exist as we are all part of the same global community
    10 The Fab Lab made label only aim is the sustainability of the global fab lab network and its members


    BSD license

    BSD licenses are a family of permissive free software licenses, imposing minimal restrictions on the redistribution of covered software. This is in contrast to copyleft licenses, which have reciprocity share-alike requirements. The original BSD license was used for its namesake, the Berkeley Software Distribution (BSD), a Unix-like operating system. The original version has since been revised and its descendants are more properly termed modified BSD licenses.


    Creative Commons (CC)

    is an American non-profit organization devoted to expanding the range of creative works available for others to build upon legally and to share.[1] The organization has released several copyright-licenses known as Creative Commons licenses free of charge to the public. These licenses allow creators to communicate which rights they reserve, and which rights they waive for the benefit of recipients or other creators. An easy-to-understand one-page explanation of rights, with associated visual symbols, explains the specifics of each Creative Commons license. Creative Commons licenses do not replace copyright, but are based upon it. They replace individual negotiations for specific rights between copyright owner (licensor) and licensee, which are necessary under an "all rights reserved" copyright management, with a "some rights reserved" management employing standardized licenses for re-use cases where no commercial compensation is sought by the copyright owner. The result is an agile, low-overhead and low-cost copyright-management regime, profiting both copyright owners and licensees. Wikipedia uses one of these licenses.[2]


    License For my Footballino

    This is a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International license for Creative Commons License

    This work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License


    Business Models

    Future Development

    One of my target in Fablab Network is scaling project made in Fablab into the market. I mean not into the Maker Faire or some other linked to the Fablab culture but "mass market", the big one! There is a lot of work to do but my Footballino could be a nice test for my main target in Fablab network First of all I need to develop a Smatphone App witch is not ready yet, second I have to integrate the wifi Antenna into the table. Third I have to connect the web app at bitcoin system...and also other payment like paypal or google wallet.

    Last but not least I have to find some commercials partners and develope the project also by the specific that come from them

    Markets, Partners, Income

    There are mant different way to develop and distribute the project also because there are more than a single market. There is the table as "forniture " there is a table as "bar game" with coin or virtual coin payment sistem, there will be a table as a "phisiscal infrastructure" for a virtual comunity connected (and profiled) by a smartphone app

    One could be try to find some factory of soccer table ( there are many in Italy) that are interested to buy and develope a project.

    The second could be find some business dealer tha t work on soccer advertising market or in the slot machine and bar games, tha t want distribute and at least finance the project.

    The third could be try to push the project into the Kikstarter page and see how many person are interested to develope this game

    The fourth is a web app market that could finance the project by a transaction fee for any match, and sell profile of comunity for customized advertising marketing


    Copyright © Elia De Tomasi 2016