Week #7: Computer-controlled machining

Our task for the seventh week was:
  1. Make something big!
So, now it's time to try the Shopbot!

I chose to make a small bench (nonetheless, large enough to be considered something big) using Autodesk Fusion 360 by following a tutorial.

The design was parametric, depending upon the board thickness (16 mm for the actual bench). First, I designed one leg:

First leg   First leg

At this moment, the slot to fit the other leg is not yet present. Now, with the slot:

Bench leg with slot

Then, as I proceeded to design the seat, I must have accidently changed a vector position, in such a way that everything went wrong from that moment on. Eventually, I realized there was no need to design the 3D parts for such a simple project and I chose to start again focusing on 2D design.

This time, I started with the seat, then I did the legs. Notice the dogbones on the corners, which accounts for the drill bit diameter (6 mm).

Stool seat

Stool Leg 1

Stool leg 2

After designing these parts, which are .F3D files, I had to convert them to .PDF files, which could in turn be interpreted by the V-Carve software in order to generate the G-code. Both the .F3D files and the .PDF files are available here (password abc123).

Now, the hardware! The first step was changing the drill bit:

Changing the drill bit

Then, I had to firmly attach the board onto the Shopbot working area. That was done with several screws:

Fixing the board

Screw detail

Next, I had to set the origin for the z coordinate:

Setting the z origin

Almost there! Now, we have to tell the machine which drill bit is being used:

Selecting the drill bit

Ok, now for the parts themselves. I opened the seat .PDF file in V-Carve:

Importing the seat to V-Carve

Then, as I proceeded to the cutting part, I received a warning message: there were lots of open vectors! On closer inspection, I could see the message was true:


Open vector

Zooming in the open vector

Fortunatly, V-Carve provides you with a tool to close those vectors. After all of them were closed (they all happened at places where the dogbones would meet other lines), I could proceed to the cutting itself, as you can see on the video below:



After cutting, this is the result:

After cutting

Then, after some sanding:

After sanding

To see if the stool was good enough for its purposes, me and our instructor, Kenzo, tried it:

Kenzo testing the stoolMe testing the stool 

Actually, we were quite surprised: the stool did not wiggle at all, it seemed very firm.

I had lots of fun doing this task and I certainly intend to further explore my woodworking skills!