Working with LibreCAD

Making a snowflake on Librecad

Following commands used
  • Line : Two point line
  • Scale : Which scales selected object with reference point which we define [Menu : Modify -> Scale]
  • Move : Moves selected objects using reference point [Menu : Modify -> Move]
  • Rotate : Rotates selected objects from reference point [Menu : Modify -> Rotate]
  • Trim : It trims line intersected by another line [Menu : Modify -> Trim]
LibreCAD Move, Rotate, Copy

I found it very useful where LibreCAD provides options to output multiple copies. Its actually an array which you can generate using these options

  • Delete Original : Remove original objects and Move / Rotates
  • Keep Original : Keeps original objects and Copy / Rotates
  • Multiple Copies : Creates Cartesian array in case of Copy and creates polar array in case of rotate

Created initial structure at 60 degree apart
Used tools are line tool and rotate tool which created polar array of objects
Created line at a distance 20 mm from center
This is to take as a reference to create another geometry
Created leaf geometry and rotated
Leaf geometry is created and rotated at an angle of 60 degree.
Copied geometry using copy tool
Copied the geometry to create multiple geometries
Geometries are scaled and trimmed
Scaled and trimmed to form a single leaf like shape. All other shapes are deleted
Rotate with multiple copies
Used rotate tool to create multiple copies of leaf to form a snowflake. Also added minor details to snowflake
Using trim tool to trim intersections
Minor details which were intersecting are trimmed using trim tool
Final Snowflake using LibreCAD

Exploring and working with Solidworks

Solidworks I found really easy and user friendly to work with. Obviously because of proprietary software and huge team of exprts involved in developement of Solidworks

Working with Sketch in Solidworks
Drawing lines and apply constraints

Sketcher in solidworks I found that it can automatically puts constraints as I draw. Those green symbols in screenshot is a constraints applied for current entities

Fillets, Trims, Dimensioning in sketch mode
Converting 2d sketch into 3d solid using extrude command
In assembly mode. I had imported existing component for multiple times

After activating "mate" command from tool bar. I have selected surfaces to align in two different components and it shows an option to Coincident, Parallel or Perpendicular

Based on entity selected solidworks provide options to add constraints to align those two components. In case of conflicts it shows conflicts too.

Finally entire thing is assembled

Creating Final project model using solidworks

Making outer box
Bottom plate section is extruded from rectangular sketch and then another sketch is drawn to extrude over the previous object. This has formed a box shape as shown
Creating a reference plane and support
To support board from bottom. I have created a reference plane
Revolve to form conical support
Sketch is drawn on reference plane and using revolve tool conical shape is created
Sketch is created wit 15 deg angle for cone
15 deg angle is provided at bottom spport to give it a more strength
Created another sketch on same reference plane
Kept hole of dia 1.3 at the center so that this support is actually being used for clamping of board
Second conical surface
Second conical surface can be seen here
Created another two cylinders
Revolve tool to create cone
Used wireframe view to see interiers
Used solid mode to see how its actually going to look
Drilled hole at the top of cone for clamping of board
Extrude cut to form opening
Created a sketch on side of a box to form semi circular hole
Create two of such holes
Created extruded notches at the side of a box for snap fitting purpose
This is how notches looks in wireframe mode
Creating top cap
Under assembly mode. Added a new component and created a sketch as shown below
Skethc extrude to form a plate
Another sketch extrude to form hollow box shape
Snap fit jaws are created and extruded
0.4 mm interference kept for snap fitting.
Extruded jaws are aligned with extruded notch to snap fit
Extrude cut from top surface to trim snap jaws
This is how jaws are lookign after extruded cut
Clamping lug is created
Extrude cut is used to reduce its thickness
Final ultrasonic slave module case is ready
Started master board casing
Box extrude to form a box shape
Used a sketch and then extruded
This is to form hollow within box shape
Hollow section is extruded
Sketch created at the sides to create opening for LCD
Sketch is then extrude cut to form an opening
This is how its looking in solid
Sketch created at back wall
This opening is for inserting wire from back side
Use of distance tool
Distance tool is used to check distance and checked if board can be mounted within box
Second notch to insert another set of wires
Both the notches can be seen in screenshot
Created projected notches for making snap fitting
Created extruded jaws for snap fitting
Sketch is created originating from side of a top plate
Jaws are then trimmed using extrude cut feature
This is how it look like
Created locators to prevent top plate from moving
This is how top plate is then mounted over master board box
Inverted upside down. This is a final position of a box
All components are taken in assembly mode
All sub assemblies are then taken in another assembly
Mounting ring is then created in assembly mode
Cavity is created in mounting ring
This is to fix 3d printed slave board on mounting ring
Mounting ring is then edited separately
All required reference planes are created
Pockets are then mirrored and total 4 pockets are created
For fixing of 4 slave boards
Master board is also placed at location
Extrude cut is used to create pocket for master board
This is how it looks in wireframe mode
This is how it looks at final
LCD opening is at the front
Files for download
3D Design Files made using Solidworks DesignsSolidworks.zip

Exploring Blender to make model for moulding and casting assignment

Use Numpad 7 Key for top view
Numpad 5 toggles between perspective and ortho mode.
Press numpad 5 to be in ortho mode.
Insert line and press Tab to enter in edit mode.
Press ctrl tab and select vertex select mode.
Select vertex and press E to extrude.
Make a shape as required. as shown in screenshot
Extrude vertex to form a required Shape
Add more points at curve and less points at straignt edge.
Draw complete outline as required
Add another line geometry
Add another line at the middle which is used for generating required geometry. This line is then raised up to make emboss effect
Join two points
Select two vertice points and press F to join those points by line.
Created line joining two vertrice points
Create faces
Select two Edges and press F to create a face joining two Edges
Create remainaing faces to form a geometry
Create thickess to model
Select a set of edges and press G to grab and move edges. Press Z to constraint movement to Z axis only.
Manually move edges up to form required thickness and geometry
Use modifiers
  • Add mirror modifier to create mirrored geometry
  • Add subsurf modifier to create smooth surface of geometry
Basic completed model for batman symbol
Created fabacademy sumbol
Using same technique where I had extruded vertrices and joined edges with faces. I have created this symbol. Selected all vertrices and extruded to form a thickness to it.
Creating letters
Created characters S and K using text tool of blender
Crerated parting plane
Created parting plane at the center of model. SO as to create cope and drag can be created
Form a rectangular mould cavity
Risers are also created. Same are used for pouring of casting material
At the bottom it looks like this
Bottm part is a cope and top part is a drag. At this point I had made another copy of this file and removed all unnecessary geometries and formed cope and drag.
Final Batman symbol designed
Bottom Part Mould
Top Part Mould