Invention, intellectual property and income


Develop a plan for dissemination of your final project
Prepare a summary slide (presentation.png, 1280x1024) and video clip (presentation.mp4, 1080p HTML5, ( ~minute, ~10 MB ) in your root directory



Invention
The project was born as a research path of digital-physical interactions, to be continued afterwards on the company I actually work for. Therefore, I have been sponsored by them and asked to do something in this course which was relevant for the company too. My project is based on existing commercial projects that work with same principles, but are really prohibitive in terms of cost. The main purpose has been then, creating an interactive installation with precise and quick responses, but with a more affordable approach and fabable components, such as the PCB and some mechanichs.The source code of the project will be open too, so that everyone can try, modify it and use it (just for non-commercial purposes)

Intellectual property
I looked at different options to register and distribute my work. I was really curious to deeply understand and know more about the OpenSource initiative (see here) and all its different types of licenses. In brief, they allow software to be freely used, modified, and shared, giving access to the source code.

I read all the considerations, rights and uses of Creative Commons licenses, and decided to use one of them for my work as they have wider options and they are not related just to the source code but the whole work. Here all the specifications for their licenses.
I decided to license my FabAcademy project and work under Attribution-NonCommercial-ShareAlike 4.0 International (CC BY-NC-SA 4.0). This license lets others remix, tweak, and build upon your work non-commercially, as long as they credit you and license their new creations under the identical terms. You have more specific information here. Main points of this license are:
Attribution: You must attribute the work in the manner specified by the author or licensor. In my own case I would like everyone that uses the content I created to refer always to this webpage.
Noncommercial: The licensor permits others to copy, distribute and transmit the work. In return, licensees may not use the work for commercial purposes - unless they get the licensor's permission
Share Alike: The licensor permits others to distribute derivative works only under the same license or one compatible with the one that governs the licensor's work

Income
This project wasn't thought to get a direct income from it, instead it intented to be a research path on how to interact with physical objects. I will then try to follow this research on my actual job. Other possible income vias would be through open calls for interactive installations, innovation projects or artistic residencies.

Dissemination
The project will be posted in different online platforms such as Instructables, so that other people can replicate it, test it and improve it. Apart from that the Fab version of USB2AX will be uploaded to the main webpage of the project created by Nicolas Saugnier, so that others can do it's own PCB.
Finally I will post my work in different webpages that ask for this kind of interaction installations, under the labels of:
- interactive installation
- kinetic installation
- kinect kinetic

Hopefully I expect to get people's feedback and continue improving my work so that I can learn more about interactive installations. I would like to come with new ideas on how to interact in the physical world through digital information, programming objects that respond to it.


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Creative Commons License
This work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License.