We used Inkscape (open-source program similar to Illustrator) to learn about operations useful for laser cutting:
For 3-d modeling, we had a visit from two representatives of McNeel Europe, which is based in Barcelona. They talked through some of the development history and functions of Rhino. The lec-demo was hard for me to follow, as I had not used 3-D software before this week.
There are a range of open source 3-D modeling tools we tried, all with extensive online tutorials. These programs can model anything from a trash bin to an airplane. We are looking at the following kinds of relationships when modeling:
We worked with OpenSCAD in conjunction with Inkscape, turning shapes and text into paths that could be exported as “dxf” (i.e., CAD) files to OpenSCAD. Using a copy-and-paste method with OpenScad’s wiki, we wrote code to scale, translate, make boolean operations, and rotate shapes.
See Ferdi's 4-min tutorial about it, and some results:
Operating from code is fun. These few lines:
linear_extrude(10, convexity = 10, twist=-30, $fn=1000)
import ("drawingtext2.dxf", convexity=30);
plus the Inkscape drawing on the left create the model on the right:
Here's a process for a quick conversion from a drawing to an .svg ready to make a 3-d texture.
Make a 3-d texture on an object imported into Tinkercad.
As I am new to 3-d software, I had to choose one to learn with more depth. Rhino is popular in the Barcelona lab, so I worked on it. I have a long way to go! However, here are a few of the things I've picked up:
I explored Solidworks quite a bit more when creating shelves for Make Something Big, Week 07. It related to my final project when I was thinking of making a kinetic workstation; the idea morphed into a workstation as its smallest unit: a portable seat. Of course, there's more about how that turned out on my final project page.
In the week of composites, I studied 2-d and 3-d making much more. See my process constructing a mesh in Blender and then creating a fabric pattern with Illustrator.
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