Week 02:
Summarizing 3-D software and the sharing economy

Objectives

Software

Practices

We used Inkscape (open-source program similar to Illustrator) to learn about operations useful for laser cutting:

For 3-d modeling, we had a visit from two representatives of McNeel Europe, which is based in Barcelona. They talked through some of the development history and functions of Rhino. The lec-demo was hard for me to follow, as I had not used 3-D software before this week.

One of our guests

There are a range of open source 3-D modeling tools we tried, all with extensive online tutorials. These programs can model anything from a trash bin to an airplane. We are looking at the following kinds of relationships when modeling:

 OpenSCAD

We worked with OpenSCAD in conjunction with Inkscape, turning shapes and text into paths that could be exported as “dxf” (i.e., CAD) files to OpenSCAD. Using a copy-and-paste method with OpenScad’s wiki, we wrote code to scale, translate, make boolean operations, and rotate shapes.

See Ferdi's 4-min tutorial about it, and some results:


Operating from code is fun. These few lines:

linear_extrude(10, convexity = 10, twist=-30, $fn=1000)
                                
import ("drawingtext2.dxf", convexity=30);

plus the Inkscape drawing on the left create the model on the right:

download .dxf and .scad

 Learning Vectors: Inkscape, Illustrator

Here's a process for a quick conversion from a drawing to an .svg ready to make a 3-d texture.

original drawing trace image function

 ... & quick volumes: Tinkercad

Make a 3-d texture on an object imported into Tinkercad.

messing around with the file

 ... more sophistication: Rhino

  As I am new to 3-d software, I had to choose one to learn with more depth. Rhino is popular in the Barcelona lab, so I worked on it. I have a long way to go! However, here are a few of the things I've picked up:

clockwise from top left: continuities; rail revolves and splitting surfaces; panelizing and network curves; contours and ribbons clockwise from top and going around: sweep from two rails and contours; generating a complex continuous surface; flow a pattern over a surface; working with solids

 Further learning: Solidworks, Blender, & Illustrator

 I explored Solidworks quite a bit more when creating shelves for Make Something Big, Week 07. It related to my final project when I was thinking of making a kinetic workstation; the idea morphed into a workstation as its smallest unit: a portable seat. Of course, there's more about how that turned out on my final project page.

 In the week of composites, I studied 2-d and 3-d making much more. See my process constructing a mesh in Blender and then creating a fabric pattern with Illustrator.

Some Interesting Ideas

The sharing economy relies on computer networks making visible and available underutilized resources, whether they be of time or skill or material goods. Where are the pools of money to start big projects? Financial resources are latent in the aggregate (i.e., Kickstarter). Money can bypass corporate management through trustless p2p blockchain technology (such as used by Bitcoin).

From these events: